Field Data · Map 76-0

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Academy Interior map 76-0 · 891 × 742 px

Academy Interior map 76-0

Academy Interior map 76-0

Official Steam App 3668850 store screenshot 1.
Official Steam App 3668850 store screenshot 1.

01

Academy Interior, marker first

The captured map family identifies the scene as Academy Interior and the map number as 76-0. The desktop plot uses those coordinates as a visual plane, with ten numbered markers and a matching list. Select a marker or its row to synchronize the highlighted point and the readout. Search checks the marker name, type, and coordinate string, which means a player can start from a remembered object or from a pair of numbers.

On a narrow screen the plot disappears and the row list becomes primary. That is a deliberate change in reading order rather than a loss of the data. Each row still carries the marker name, type, x coordinate, and y coordinate, and the selected readout remains in the flow. A coordinate reference is useful only when the text survives the viewport, so the compact layout favors selection and legibility over a shrunken map.

02

Read x and y as a pair

A marker’s x and y values belong together. The x coordinate places the point across the map plane, while y places it along the second axis; neither value is a page number or an item count. The atlas keeps both values visible in the row and readout so a player can copy the pair without guessing which number belongs to which axis. The map number 76-0 stays next to the room label to prevent a coordinate from floating free of its map.

The source is a community map capture, so the coordinates should be treated as observed field data. A player can use the marker as a starting point, then confirm the current room layout in game. The noindex status keeps the reference discoverable through the wiki’s internal links without presenting a partial room map as an official global atlas.

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