Systems · Base · Restoration is part of the premise · Read rebuilding as a loop · Daily shops create a return point · A home for the 108 Stars · KONAMI official base system · KONAMI official story chapter · The village is not introduced as a neutral menu hub · KONAMI’s official base description centers on rebuilding and development
Enter the archive

01
Restoration is part of the premise
The village is not introduced as a neutral menu hub. It is a lakeside community east of the Scarlet Moon Empire that is attacked by mysterious enemies. After the attack, the Hero, Hisui, Shirin, and Shapur decide to restore it. That pairing of plot and system is important: rebuilding gives the opening story a repeated place to return to, while the story gives the rebuilding a reason to matter beyond collecting upgrades.
The Hero’s relationship to Hou makes the settlement personal. Hou is the village chief and the Hero’s father, so the work of recovery sits beside an inheritance of leadership. Shapur is the household’s teacher and butler, formerly a general; Hisui belongs to the Hero’s house; and Shirin is his childhood friend with a strong sense of justice. These published descriptions show why the restoration group is varied without requiring a guessed management hierarchy.
The settlement therefore works as a useful starting point for players who prefer to understand a game through place. A damaged village gives the opening a visible question—what can be brought back—and the named residents give that question different human answers. The archive can describe those roles without claiming that every character has a confirmed construction assignment. When a player returns to the base after a battle or field activity, the important continuity is the relationship between the people, the place, and the decision to rebuild.
02
Read rebuilding as a loop
KONAMI’s official base description centers on rebuilding and development. That wording supports a loop with a visible before-and-after: the player returns to the base, sees what has changed, and uses the settlement as the stage for the next piece of the adventure. The capture does not give a single universal order for every building or a complete cost table, so this page stays with the stable idea rather than turning an unrecorded sequence into a guide rule.
A useful way to read each development step is to ask what kind of access it creates. A restored building may change the visual life of the village, open a service, or provide a new reason to check the base. The player can then move out into training, exploration, fishing, or battle and return with a different relationship to the same place. The system name is broad enough to include development, but the player-facing payoff remains concrete: a home that answers the damage in the story.
03
Daily shops create a return point
The official base page states that base shops update daily. This is the clearest repeatable timing detail in the captured system record. It means the village is worth checking on a rhythm, even when the player is not starting a new story chapter. A daily update is not the same as a guaranteed item list or a promise that every shop is useful on every visit; it is a reason to keep the base in the player’s route through the game.
That timing also gives the restoration system a different texture from the battle modes. Timeline combat is read in seconds and turns, while a daily shop update belongs to the calendar of a longer play session. Players who are building a routine can visit the village, read the available shop changes, then choose between training, a field activity, story progress, or a return to the tower. The release page should be used for any date-sensitive change to that rhythm.
04
A home for the 108 Stars
The official product description promises 108 new stars to meet and befriend, while the current character capture exposes 39 records. The village is the natural story image for that promise, but the archive keeps the numbers honest. It does not imply that every one of the 108 has a published page, and it does not call the 39-record capture a complete game roster. Players can use the 108 Stars route to search the fields that are actually available, then return to the village page for the system context.
The result is a loop with two kinds of recognition. The village shows the place being recovered; the roster shows the people who give that place a larger social shape. Hou, Hisui, Shirin, and Shapur anchor the opening group, while other records connect the settlement to merchants, farmers, guards, elves, treasure hunters, and historical figures. Restoration is therefore both a base system and a way for the world to become populated around the Hero’s first home.